Watch out, Mermaids--the Sea Witch is on the move! The object of the game is to move all 3 mermaids from start to Mermaid Island before the Sea Witch gets there. Because Mermaid Island is a cooperative game players play any of the mermaid tokens -- no one player has a single mermaid she is trying to get back to the island.
Players take turns spinning the spinner and moving a mermaid or the Sea Witch. Mermaids move 1 or 2 spaces at a time and can take the bridge short cuts. The Sea Witch moves only 1 space at a time and always goes the long way around. If the Sea Witch lands on a mermaid, the mermaid must go back to start. But mermaids can collect wand tokens which move the Sea Witch back one space. Players decide together when to use the wands and which mermaids to move to keep the mermaids going. Looks deceptively simple, but is a lively and strategic game of chase!
The tension builds as the Sea Witch gets closer to Mermaid Island. But everyone is working together against the common obstacle of the Sea Witch so no one feels left out or left behind. The game structure encourages teamwork and shared decision-making. Players plot their moves for the best outcome while the Sea Witch slowly makes her way around the board. Kids learn to work together, they share in the game play, and they practice cooperation Ages 5+, 2-6 players. Plays in 15-20 minutes. No reading required.
Includes:
- 1 game board
- 3 mermaid tokens
- 1 sea witch with stand
- 4 wand tokens
- 1 spinner
- Instructions
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Warning: Choking Hazard. Small Parts. Not for children under 3 yrs. |